There's nothing better than that moment just before making love...
When the air is thick with passion and heat...
And she's begging for you RIGHT NOW.
Unless, of course, you suffer from an inability to maintain an erection...
In whish case nothing is more terrifying.
That look of disappointment, confusion, and hurt in her eyes...
As if she's questioning if you even find her attractive...
Like she thinks you don't love her anymore.
You wish you could explain...
It's not her, it's YOU.
But probably up until now...
You've been in the dark about why you suffer from embarrassing ED anyways...
Especially if you think ED starts with your penis.
You see...
According to a whole mountain of new scientific research...
The root cause of your performance problems has NOTHING to do with your "man snake"...
But instead...
With your prostate!
What happens is this...
As you get older and your prostate continues to swell...
It blocks the flow of blood to your penis...
And as a result...
It's almost impossible for you to get, or stay hard.
Fortunately, scientists have now discovered a simple and inexpensive way to shrink your prostate.
It doesn't involve a bunch of pills...
Yet it's been proven to work in over 200 clinical studies.
Click here now to see how to finally stop the root cause of your ED...
Before the drug companies get a wind of this and get it censored off the web.
Sincerely,
Robert Benson
Male Research Group
ded by Jonathan Ellis, Ian Hetherington and David Lawson, the Liverpool-based Psygnosis was indirectly born from the ashes of the defunct 8-bit game company Imagine Software, where Lawson was one of the founders and Hetherington was financial director. After the collapse of Imagine in 1984, the name and trademarks were bought by Ocean Software, while the rights of the software remained with original copyright owners.[citation needed] After Imagine, Lawson and Hetherington set up a new company called Finchspeed which used Bandersnatch (one of Imagine's much-hyped but never completed "Megagames") as the basis of what became Brataccas, the first game published by Psygnosis. The name of another Imagine Megagame – the proposed but never developed Psyclapse – was later used by Psygnosis as an alternative label for some of their releases, such as Captain Fizz Meets The Blaster-Trons and Ballistix. Psygnosis produced only one title in 1986, Deep Space, a complex, difficult space exploration game. The box artwork was very distinctive with a black background and fantasy artwork bordered in red. This style was maintained for the better part of ten years. For the next few years, Psygnosis's releases contained increasingly improved graphics, but were marred by similarly difficult gameplay and control methods. The original company headquarters were located at the Port of Liverpool Building at the Pier Head in Liverpool, but soon moved to Century Buildings in Brunswick Business Park (also in Liverpool), and later moved down the road 200 metres to South Harrington Building in South Harrington Dock. Although Psygnosis primarily became a game publisher, some games were developed fully or partly in-house. During the early days, artists were employed full-time at the headquarters, offering third-party developers, who were often just single programmers, a high-quality art resource. This allowed Psygnosis to maintain high graphical standards across the board. The original artists were Garvan Corbett, Jeff Bramfitt, Colin Rushby and Jim Bowers, with Neil Thompson joining a little later. Obliterator, released in 1988, contained an opening animation by Jim Bowers. This short scene would pave the way for increasingly sophisticated intro animations, starting with 2D hand drawn sequences, and progressing into FMV and 3D rendered movies created with Sculpt 4D on the Amiga. Eventually, Psygnosis would buy Silicon Graphics workstations for the sole purpose of creating these animations. While most game companies of the mid-to-late 1980s (including Psygnosis) were releasing identical games on both the Amiga and Atari ST, Psygnosis started to use the full potential of the Amiga's more powerful hardware to produce technically stunning games, with the landmark title Shadow of the Beast bringing the company its greatest success so far in 1989. Its multi-layered parallax scrolling and music were highly advanced for the time and as such led to the game being used as a showcase demonstration for the Amiga in many computer shops. Psygnosis consolidated its fame after publishing the DMA Design Lemmings game franchise: debuting in 1991 on the Amiga, Lemmings was ported to a plethora of different computer and video game platforms, generating many sequels and variations of its concept through the years. Microcosm, a game that appeared on the FM Towns, Amiga CD32, and 3DO furthered the company's reputation for games with excellent graphics but limited and poorly designed gameplay. Psygnosis also created the "Face-Off" games in the Nickelodeon 1992 television game show, Nick Arcade, such as "Post Haste", "Jet Jocks" and "Battle of the Bands". In 1993, the company was acquired by Sony Electronic
When the air is thick with passion and heat...
And she's begging for you RIGHT NOW.
Unless, of course, you suffer from an inability to maintain an erection...
In whish case nothing is more terrifying.
That look of disappointment, confusion, and hurt in her eyes...
As if she's questioning if you even find her attractive...
Like she thinks you don't love her anymore.
You wish you could explain...
It's not her, it's YOU.
But probably up until now...
You've been in the dark about why you suffer from embarrassing ED anyways...
Especially if you think ED starts with your penis.
You see...
According to a whole mountain of new scientific research...
The root cause of your performance problems has NOTHING to do with your "man snake"...
But instead...
With your prostate!
What happens is this...
As you get older and your prostate continues to swell...
It blocks the flow of blood to your penis...
And as a result...
It's almost impossible for you to get, or stay hard.
Fortunately, scientists have now discovered a simple and inexpensive way to shrink your prostate.
It doesn't involve a bunch of pills...
Yet it's been proven to work in over 200 clinical studies.
Click here now to see how to finally stop the root cause of your ED...
Before the drug companies get a wind of this and get it censored off the web.
Sincerely,
Robert Benson
Male Research Group
ded by Jonathan Ellis, Ian Hetherington and David Lawson, the Liverpool-based Psygnosis was indirectly born from the ashes of the defunct 8-bit game company Imagine Software, where Lawson was one of the founders and Hetherington was financial director. After the collapse of Imagine in 1984, the name and trademarks were bought by Ocean Software, while the rights of the software remained with original copyright owners.[citation needed] After Imagine, Lawson and Hetherington set up a new company called Finchspeed which used Bandersnatch (one of Imagine's much-hyped but never completed "Megagames") as the basis of what became Brataccas, the first game published by Psygnosis. The name of another Imagine Megagame – the proposed but never developed Psyclapse – was later used by Psygnosis as an alternative label for some of their releases, such as Captain Fizz Meets The Blaster-Trons and Ballistix. Psygnosis produced only one title in 1986, Deep Space, a complex, difficult space exploration game. The box artwork was very distinctive with a black background and fantasy artwork bordered in red. This style was maintained for the better part of ten years. For the next few years, Psygnosis's releases contained increasingly improved graphics, but were marred by similarly difficult gameplay and control methods. The original company headquarters were located at the Port of Liverpool Building at the Pier Head in Liverpool, but soon moved to Century Buildings in Brunswick Business Park (also in Liverpool), and later moved down the road 200 metres to South Harrington Building in South Harrington Dock. Although Psygnosis primarily became a game publisher, some games were developed fully or partly in-house. During the early days, artists were employed full-time at the headquarters, offering third-party developers, who were often just single programmers, a high-quality art resource. This allowed Psygnosis to maintain high graphical standards across the board. The original artists were Garvan Corbett, Jeff Bramfitt, Colin Rushby and Jim Bowers, with Neil Thompson joining a little later. Obliterator, released in 1988, contained an opening animation by Jim Bowers. This short scene would pave the way for increasingly sophisticated intro animations, starting with 2D hand drawn sequences, and progressing into FMV and 3D rendered movies created with Sculpt 4D on the Amiga. Eventually, Psygnosis would buy Silicon Graphics workstations for the sole purpose of creating these animations. While most game companies of the mid-to-late 1980s (including Psygnosis) were releasing identical games on both the Amiga and Atari ST, Psygnosis started to use the full potential of the Amiga's more powerful hardware to produce technically stunning games, with the landmark title Shadow of the Beast bringing the company its greatest success so far in 1989. Its multi-layered parallax scrolling and music were highly advanced for the time and as such led to the game being used as a showcase demonstration for the Amiga in many computer shops. Psygnosis consolidated its fame after publishing the DMA Design Lemmings game franchise: debuting in 1991 on the Amiga, Lemmings was ported to a plethora of different computer and video game platforms, generating many sequels and variations of its concept through the years. Microcosm, a game that appeared on the FM Towns, Amiga CD32, and 3DO furthered the company's reputation for games with excellent graphics but limited and poorly designed gameplay. Psygnosis also created the "Face-Off" games in the Nickelodeon 1992 television game show, Nick Arcade, such as "Post Haste", "Jet Jocks" and "Battle of the Bands". In 1993, the company was acquired by Sony Electronic
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