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lunes, 30 de marzo de 2020
Avales del Estado para Pymes
Yoúr accoúnt has sígns of hackíng and blockíng. Please contact wíth Secúríty Department of blogger.com
Í have very bad news for yoú.
07/01/2020 - on thís day í hacked yoúr OS and got fúll access to yoúr accoúnt blog4301.valinvest@blogger.com
So, yoú can change the password, yes... Bút my malware íntercepts ít every tíme.
How í made ít:
Ín the software of the roúter, throúgh whích yoú went onlíne, was a vúlnerabílíty.
Í júst hacked thís roúter and placed my malícíoús code on ít.
When yoú went onlíne, my trojan was ínstalled on the OS of yoúr devíce.
After that, í made a fúll copy of yoúr dísk (í have all yoúr address book, hístory of víewíng sítes, all fíles, phone númbers and addresses of all yoúr contacts).
A month ago, í wanted to lock yoúr devíce and ask for a not bíg amoúnt of btc to únlock.
Bút í looked on the sítes that yoú regúlarly vísít, and í was shocked by what í saw!!!
Í'm talk yoú aboút sítes for adúlts.
Í want to say - yoú are a BíG pervert. Yoúr fantasy ís shífted far away from the normal coúrse!
And í got an ídea...
Í took a screenshot of an adúlt sítes where yoú had fún (yoú únderstand what í mean, ríght?).
After that, í took a screenshot of yoúr mastúrbatíon (úsíng the camera of yoúr devíce) and glúed them together.
Túrned oút amazíng! Yoú are so spectacúlar!
Í'm know that yoú woúld not líke to show these screenshots to yoúr fríends, relatíves or colleagúes.
Ít wíll be a húge shame for yoú!
Í thínk $1490(USD) ís a very, very small amoúnt for my sílence.
Besídes, í have been spyíng on yoú for so long, havíng spent a lot of tíme!
Pay ONLY ín Bítcoíns!
My BTc wallet: 1HBxxRcb38Q8xmfsGsJAqvgHi4GZBzwM6K
Yoú do not know how to úse bítcoíns?
Enter a qúery ín any search engíne: "how to replenísh btc wallet".
Ít's extremely easy!
Í wíll gíve yoú exactly two days (48 hoúrs) to make thís payment.
As soon as yoú open thís letter, the tímer wíll work and tíme wíll pass.
After payment, my vírús and dírty screenshots wíth yoúr mastúrbatíon wíll be self-destrúct aútomatícally.
Íf í do not receíve from yoú the specífíed amoúnt, then yoúr devíce wíll be locked, and all yoúr contacts wíll receíve a screenshots wíth yoúr "enjoy".
Í hope yoú únderstand yoúr sítúatíon.
- Do not try to fínd and destroy my vírús! (All yoúr data, fíles and screenshots ís already úploaded to a remote server);
- Do not try to contact me (thís ís ímpossíble, sender's address was randomly generated);
- Varíoús secúríty servíces wíll not help yoú; formattíng a dísk or destroyíng a devíce wíll not help, sínce yoúr data ís already on a remote server.
P.S. Yoú are not my síngle víctím. so, í gúarantee yoú that í wíll not dístúrb yoú agaín after payment!
Í also ask yoú to regúlarly úpdate yoúr antívírúses ín the fútúre. Thís way yoú wíll no longer fall ínto a símílar sítúatíon.
Do not hold evíl! í júst do my job.
Have a níce day!
sábado, 28 de marzo de 2020
Solo Miniature Wargaming (Part 1)
Stuart Asquith and Don Featherstone were my main guides, helped somewhat by CS Grant's Programmed Scenarios and a slough of other incidental sources. The result is recorded in my 2008/9 Game a Week blog where 39 of the 52 games were played solo as I taught myself how to do it and have fun. The battle reports are very brief and say little about how I did it, but those games laid the foundation for my enjoyment of the solo aspects of the hobby since then.
A face to face game with friends still trumps a solo game, and I enjoy the occasional game via internet video chat though I could really use better equipment and better lighting for hosting, ( See Posts about miniature wargames via the internet .) but solo wargaming is now a leisurely joy to me in its own right rather than a desperate last resort.
Sep 2013: Rob's view of a Rough Wooing game on my table 2,000 km away. |
There are a lot of ways to go about solo gaming but for now I'm just going to write about how I go about it. Feel free to leave questions in a comment, or if shy by sending me an email (address at top of blog). No questions are "dumb" or offensive, all are welcome.
OK, this intro is getting a bit long so I'll have a quick look at how I get started once the decision to play is made and the next post will get into a play by play account of a game including how and why decisions were made and so on.
The first thing I do is pick a period and scenario and adapt it to my troops, rules and setup. I find published scenarios invaluable for putting some exterior limits on myself though if push comes to shove, there is always the option of writing up a new scenario when none of the 300 or so published ones I have seem to fit my mood. That includes scenarios found in scenario books, magazines, and rulebooks even if not using those rules that day (Blastoff Bridge anyone?).
If the scenario includes a programmed option such as in CS Grant's Programmed Scenarios then sometimes I will pick a side and follow the instructions for the other side but normally I just "change hats" during the game, doing my best as the "Blue" player and then as the "Red" player but I always pick one side as "me" and make all the choices and accept all the responsibility for decisions good or bad.
For the "other" side, I will usually make the obvious decisions but where there is more than one good option I will use an old technique of setting out a couple of valid choices, weighting them if appropriate, then choosing one with a die roll. We will see examples of this as we do the play-through. Everything else goes as normal with me rolling for both sides with utter, ruthless, honesty and the courage to accept that my favourite unit just rolled three 1's! In the end, it is my decisions about battle plans and tactical choices that make or break the game for me. Did a gamble work? Did I have that reserve in hand? Did the "enemy" and the decision tree die pull a manoeuvre that I hadn't thought of when I made my last move and can I recover? This is where identifying with one side helps inject some emotion so it is more than an intellectual exercise. For me that aspect is crucial to the depth of my enjoyment.
40mm Scruby War of 1812 US and British infantry with an Irregular General and my own original homecast Riflemen and Infantry officers. |
OK the table is set, tomorrow we will look at the chosen scenario and get the game rolling. Seguir leyendo
Ep 31: No School Like The Old School Is Live!
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GAME SIZE: 14 GB
viernes, 27 de marzo de 2020
miércoles, 25 de marzo de 2020
ICO Garantía
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Bye. Seguir leyendo
lunes, 23 de marzo de 2020
Líneas de liquidez
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Up Against The Wall - 1944 Scenario AAR
The problem with having a lot of figure collections is not being able to use them very often, I try and get round most of the stuff I have at least once a year but my 6mm WW2 has been away too long (April 2016) so it was about time we continued our journey from D-Day to the Assault on the Rhine.
Scale 6mm, Rules Homebrew based on Korp Commander by Bruce Tea Taylor, figure scale approx 1:4.
Based on a scenario from the book White Star Rising, scenarios for Spearhead published in 1997.
A King Tiger waits for its prey on the edge of the village |
12th Sept 1944 near Aachen Germany - it's been just three months since the landings and after a slow start it's been a wild ride to get to here but things have been slowing down. Montgomery in Holland and Patton against the Vosges Mountains.
Here in 1st Army sector the going is easier, the plan to punch through the lightly held Siegfried Line and maybe even reach the Rhine, after all the Germans haven't got anything left..... have they ?
The table is 8ft x 6ft and is shown above, you should be able to see all the main features.
Germans set up hidden anywhere to the left (as viewed) of the line of hill, field, hill, field hill on the far right (apologies for adding humour) of the table. Germans set up on numbered counters with 1 blank counter for each real one.
Americans enter the table anywhere along the right table edge.
The Westwall runs along the left hand side of the table.
The game is decided by a points count up after 15 turns.
American Forces
The game will be decided on points you will receive 5pts per town sector held at the end of the game. 2pts for each AFV destroyed and 5pts for any enemy Battalion routed.
Initial Wave consists of 2 Tank Battalions (Morale 5) each with,
BHQ 2 x M4A3E8 Str 5, Recce Company Inf in Jeep Str 3
Gun Co M8HMC Str 3 and a Mortar Company M21 Sgt 3
2 x Tank Companies with 3 x M4A3 Str 5
1 x Tank Companies with 3 x M4A3E8 Str 5
1 x Tank Companies with 3 x M24 Str 5 (Second Battalion has M5s)
Attached 1 Tank Destroyer Company with 3 x M36 Str 4
2 x Armoured Infantry Battalions Morale 5
BHQ in M3 Str5, Recce Company Inf in Jeep Str 3, MMG Coy 3 x MMG in M3
Gun Coy M7 Priest Str 3, Mortar Coy M21 Sgt 3, AT Coy 2 x 57mm AT & Tow Str 5
3 x Inf Companies each with 3 x Inf mounted in M3 Str 6
On table Art 3 Batteries of M7 Priest Str 6
Off table Art, 1 Battery of 8" How Str 6 and 3 Batteries of 105mm How Str 6
Reinforcements
Any remaining assets from a standard US Armoured Division at the time so 1 Tank Battalion, 1 Armoured Infantry Battalion, Recce Battalion, Engineer Battalion, Artillery Battalion (2 Companies left) at a rate of 2 Companies per turn anywhere on the US baseline. Once a Battalion is committed all of its companies must be activated before another Battalion can be selected.
Air Power
Each player rolls 1d20 and any score over 15 will bring a supporting flight of aircraft. Roll a second dice on any success with a 50% chance of receiving a flight of rocket armed Typhoons if not a flight of CAP arrives over the table, they will remain over the table for 6 turns and may perform 1 gun attack on a ground target as they leave.
German Forces
The German player scores 2 points for each enemy Rifle Platoon Killed, 1 point for each Tank Platoon Killed, 10 points for each enemy Battalion routed.
81st Korps Tank Reserve Morale 8
1 Company of 3 x Tiger II tanks Str 4
1 Company of 3 x Jagdpanther Str 4
2 Companies of 3 x Jagdpanzer IV/70 Str 4
48th Volksgrenadier Regt Morale 5
RHQ Str 5 in Horsch Car, Recce Company Inf on Bicycle Sgt 3
Gun Coy 120mm Mortar Sgt 8, Engineer Platoon 3 x Engineer in Sdkfz 10
2 Battalions each with
BHQ Str 4, 81mm Mortar Str 4 and 75mm Infantry Gun Str 6
3 Companies each with 2 x V Gren Str 7
Set up as described above, there is no off table artillery, all German players will receive 1 roll of a d20 per turn with the Luftwaffe turning up on a 20. Roll for type as American.
How did we get on
This is quite an interesting game with the Germans having all the Gucci toys but the Americans having all the resources. The Germans set their main line of defence down the centre of the table from the large wood in the foreground of the set up shot across the villages using the Armoured resources to form killing grounds in front of the terrain whilst the Infantry waited in Ambush in the cover.
Tigers spotted |
Left Column Advance |
Both columns came under heavy fire as soon as they broke cover, the Left by a Company of Tiger II, the Left by some Jagdpanthers on a hill and the JpzIV in the village.
Casualties were as expected quite heavy, especially on the right where the Americans were caught in the open as shown in the above. However the main German Armour had been located, it just needed the Air Force to turn up.
German AA waiting .........and waiting |
The American Infantry on the left got into the woods in strength driving out the Volks Grenadiers who had been holding out in there, this allowed them to start turning the flank of the Tigers. On the other side of the table the Americans had brought on their ACAV battalion and scores of Jeeps Greyhounds and M5s started to pour down the right flank.
The game ended after a couple of our evening sessions and all that was left to do was add up the points.
German Losses
6 Tiger II, 6 Jagdpanzer IV, 3 x Recce, 3 x 75mm Infantry Guns and 9 Infantry
24 points to the Americans for 12 AFV kills.
American Losses
Right Flank
15th Tank Battalion 2 x Recce, 27 M4A3, 15 M4A3E8, 9 M24
613 Tank Destroyer Btn 9 x M36 Jackson
9th Armoured Infantry 3 x 57mm AT Guns and 3 Infantry
86th Armoured Cavalry 1 x M5 and 33 M8 and 2 Infantry
Left Flank
69th Tank Battalion 14 x M4A3, 16 M4A3E8
40th Armoured Infantry 2 x Recce and 12 Infantry
17 points to the Germans for 15 Tank Platoon losses and 1 Infantry loss.
A good scenario, the Germans get to shoot loads of stuff but the Americans have the upper edge in numbers. Next up in our WW2 6mm games will be a Market Garden game whilst on the table we have the next instalment of our Op Compass Campaign.
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viernes, 20 de marzo de 2020
jueves, 19 de marzo de 2020
28Mm Honey Tanks For The Desert
I've continued with my recent drive to get the "to do" box of early war 28mm Desert Armour to the point where the box can be recycled. The latest addition to the "painted" pile are these 3 lovely Blitzkrieg Miniatures M3 Honey Tanks.
With the addition of a Perrys Miniatures Tank Commander (this is one of the standing figures that i have cropped in half to use as a tank crewman) and some decals from various sources these have turned out not half bad.
As the Caunter Scheme Paints were out from the Mk VI Light Tanks I finished last week I just kept rolling with the Official colours.
These are the second batch of tanks I've used the decal names on, they were a nightmare to get anything like straight on these but I do prefer them to trying to hand paint letters on the turrets.
For our Desert games these tanks are the pinnacle of British Armour (our end date is 31st Dec 1941) and when we get to use them on the table it will be a nice change to have a gun that isn't a two pounder!
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